How To Play (Part 1/2)

Introduction

Riichi Mahjong is one of the most popular variant in the world which unlike most variants, Riichi Mahjong emphasises on concealed hands and defense. It may be relatively easier to pick up Riichi Mahjong as compared to Taiwanese Mahjong or Mahjong Competition Rules (MCR) as Riichi Mahjong use the scoring of 1 fan to 13 fan system. In Riichi Mahjong, they call fan as han and are used interchangeably.

However, as mentioned, Riichi Mahjong emphasises on concealed hands, so winning patterns are higher in value when it is concealed. As such, one has to memorise the hand value when it is concealed and when it is not. As long as you have melded even 1 set, your hand will be considered melded.

Before going into such a tedious task, let’s take a look at how similar the winning patterns (yaku) are in comparison with that of Singapore mahjong.

Riichi Mahjong Winning Patterns (Yaku)

Comparison between Riichi Mahjong and Singapore Mahjong

Winning Patterns (Yaku) Concealed Melded Value in
SG MJ
*Pinfu [平和] 1 0 1
Set of Dragons [翻牌] (Yakuhai) 1 1 1
Set of Round wind [風牌] (Kazehai) 1 1 1
Set of Seat wind [風牌] (Kazehai) 1 1 1
All Pungs [対対和] (Toi-Toi) 2 2 2
Little three dragons [小三元] (Sho San Gen) 2 2 2
All Terminals & Honors [混老頭] (Honroutou) 2 2 2
Half Flush [混一色] (Honitsu) 3 2 2
Full Flush [清一色] (Chinitsu) 6 5 4
Last tile Self-drawn win [海底撈月] (Haitei Raoyue) 1 1 1
Self-drawn win after a Kong [嶺上開花] (Rinshan Kaihou) 1 1 1
Robbing a Kong [搶槓] (Chankan) 1 1 1

As you can see, all patterns you are familiar with in Singapore Mahjong are present in Riichi Mahjong and its han value is the same except for a few.

Certain patterns are relatively a lot more difficult to form when concealed. This difficulty garners an extra Han. As such, a concealed Half flush (3 han) is 1 han more than a melded Half flush (2 han). Likewise to full flush. In addition, a melded Full flush is 1 han more than that of Singapore Mahjong.

Han[翻] VS Yaku[役] confusion
It is important to know the difference of Han and Yaku and is a frequent confusion even amongst players who have already know Riichi Mahjong. Yaku is a hand winning pattern and gives a minimum of 1 han for your win. Han is a form of scoring unit. For example, All Pungs [対対和] (Toi-Toi) is a yaku but it is worth 2 Han. Yaku is NOT a han.

*Pinfu [平和] (Ping Hu)
It is important to note that there are no animals or flower tiles in Riichi Mahjong so there is only one type of Ping Hu. On the contrary, because it is way too easy to do a melded pinfu, Riichi Mahjong does not award this yaku any value. Singapore Mahjong style players  attempting pinfu have to be careful to always keep your hand concealed.

The conditions for Pinfu in Singapore Mahjong and in Riichi Mahjong are the same – 2 sided wait, all chows. The only exception for Riichi Mahjong is that, the 2 sided wait is NOT in formation of a pair (eyes) whereas this is allowed in Singapore Mahjong.

Examples of 2 or more sided waits on formation of a pair (Not Pinfu)

Example 1:

pin7pin8pin9bamboo5bamboo6bamboo7man1man2man3pin2pin3pin4pin5

Example 2:

bamboo2bamboo3bamboo4bamboo5bamboo6bamboo7bamboo8man3man4man5pin4pin5pin6

For clarification purpose, using a pair of honours that is neither your seat wind nor round wind is considered Pinfu.

Example 3:

Seat Wind: East Roud Wind: South

man2man3man4man5man6man7pin4pin5pin6bamboo6bamboo7bamboo8northnorth

This hand is still considered Pinfu.

The next 3 most important yaku – Tanyao, Menzen Tsumo, Riichi

Once you understand the similarities between Riichi Mahjong and Singapore Mahjong, you will definitely need to learn the below 3 yaku before you are considered playing Riichi Mahjong.

1. All Simples [断么九] (Tanyao)
Concealed: 1 Han | Melded: 1 Han

Example 1:

man8man8man8bamboo5bamboo6bamboo7bamboo2bamboo3bamboo4pin3pin4pin5man3man3

Example 2:

bamboo2bamboo3bamboo4man4man5man6pin3pin4pin5pin6pin7pin8man8man8

A pattern that do not consist of any terminals (1/9) or honors tile. This is one of the easiest way to win as you can pung or /and chow without worrying. New players who are not comfortable with going concealed can adopt to aim for this yaku to win. This is however, not the best way to play about.
(Example 2 shows a combination of tanyao + pinfu giving a total of 2 han)

2. Concealed Hand + Self Drawn [門前清自摸和] (Menzen Tsumo)
Concealed: 1 Han
All 4 sets + a pair of your hand are self-drawn. This can be count as a yaku on its own. While it may make no sense to win via only Menzen Tsumo, it is not uncommon to see this.

3. Riichi [立直]
Concealed: 1 Han
The root of Riichi Mahjong, is to declare Riichi or in short, to Riichi. To Riichi, your hand must be concealed and in Tenpai [聴牌] (Waiting for the 14th tile to win on). This is the most delicious yaku to go for because Riichi itself gives you yaku without a worry. New players simply have to endure the tendency to meld and declare Riichi for a simple play.

The procedure to declare Riichi consists of 3 steps:

northman1man9pin1man4southr

  1. Discard your tile, and place the tile horizontally as shown above
  2. Call “Riichi”
  3. Deposit 1,000 point stick (Scoring to be covered in details below)

However, please be aware of the consequences of this delicious yaku as;

  • You MUST discard every tile you draw after declaring Riichi unless it is your winning tile
  • You can do a Kong (Kan) provided you DO NOT change the shape of your hand.

With these, you are more than half way able to play Riichi Mahjong. Follow what you know from Singapore Mahjong while knowing the difference then apply the 3 important yakus into play. It’s “Simple”, remain “Concealed” and Riichi!

Dora [宝牌] – The 2nd Key Element of Riichi Mahjong

Riichi Mahjong is the only variant with a tile being revealed when it is still in the wall. In Singapore Mahjong’s context, this is the “flower wall”. If you notice, there are only 4 tiles available for replacement. As there are no flower or animal tiles in Riichi Mahjong, players will only replace their tile upon a Kan. This also translates that a 5th Kan can never be carried out in Riichi Mahjong.

Dora

The tile revealed is called the dora indicator. In this case, since the indicator is 4 man (character), the dora is hence 5 man. This is deduced by following the chronological order of mahjong suits.

Numerical tiles will follow the numerical order of 1 to 9. Eg: If the indicator is a number 9, the dora will be 1.

For Wind dora indicator order: Tong (East) -> Nan (South) -> Sha (West) -> Pei (North)

For Honor dora indicator order: Chun (Red Dragon) -> Haku (White Dragon) -> Hatsu (Green Dragon)

A dora adds fan into your hand value if you use it to win. If you have pung a set of Red Dragon (Chun) while Red Dragon is the dora, you get 1 han from a set of Red Dragon as a yaku + 3 han as dora = 4 Han in total.

Important: Dora is not a yaku. You cannot win if your only han comes from dora. Hence in many cases, you will encounter people’s hand with riichi as its only yaku + doras.

To be able to build big hands easily, players have to learn how to incorporate doras well into their winning hand in order to boost its values. This is 1 challenge many Singapore Mahjong players might face as they are too used to getting Han from animals and “own” flower tiles effortlessly.

Beside this kind of doras, there are 3 more other kinds of dora.

red-dora-pin5red-dora-bamboo5red-dora-man5Red (Aka) Dora
In a typical Riichi mahjong set, you will always find fully red coloured fives. Although there are 4 in each set, most rules typically only have 3 of them. Red dora is the easiest to use being the number five.

Kan DoraKan Dora
Whenever a Kan has taken place, a new dora indicator is revealed beside. We call this new dora indicator, the kan dora indicator and the new dora is known as kan dora. As you never know what is the Kan Dora, it is an effect that other players can benefit from and hence only adivisable to Kan strategically.

Ura DoraUra Dora
“Ura” in Japanese means behind or back. This tile is situated below the dora indicator (includes Kan dora indicator) and is to be revealed only via winning after declaring riichi. Winning a hand without declaring riichi do not get Ura Dora. Getting Ura Dora can be very luck-based but it acts as an extra incentive to declare riichi. With Ura dora being doubled if a player has done a Kan, it is strategically unadvisable to Kan when someone has declared riichi or making Kan when you are far from Tenpai (Waiting). This is something important Singapore Mahjong players have to take note as we are all Kan lovers.

About Riichi (Part 2)

Requirement

  • Your hand must be waiting
  • Your hand must be concealed
  • There are at least 4 tiles remaining in the wall to be drawn

Disadvantages

  • You have to discard every tile you draw unless it is your winning tile
  • You cannot change the shape of your hand

Advantages

  • Gives you a yaku and 1 han
  • Pressurise players to defend and at least slow their hands down. This lengthens the round, giving you more opportunities to draw your winning tile.
  • Enable you to get more han from Ura Dora
  • Gives you chance to earn 1 more han from Ippatsu (See below)

Ippatsu [一発]
A yaku that is only valid when you declare Riichi. If you win within a set of uninterrupted turns (Nobody calls), you get an additional 1 Han.

As such, the actual increase in value from Riichi is estimated to be 1.3 due to increasing your chance of getting 1 or more Han from fully concealed self-draw win (Menzen Tsumo), Ura Dora and Ippatsu. The pressurising factor may force some players to entirely give up their hand preventing them from winning any points at all. It is this factor that creates a very different dynamic gameplay of mahjong, making Riichi Mahjong so special as compared to other variant of mahjong. You have to make constant decision on whether should you riichi or not, whether should you remain concealed or start melding, whether should you continue to attack or defend against other players’ riichi(s)

Whole gameplay of Riichi Mahjong

We are done with more than half of the main ideas in Riichi Mahjong! What is left are minute differences which are best explained with an overview of a game picture below.

2009072017gm-0029-0000-7a21d4adtw=0ts=11_2

Discards
Riichi mahjong have their discards organised in an orderly manner. This give you clues about what tiles your opponent might possibly need and hence defend against it. As mentioned before, Riichi mahjong emphasises on defensive and concealed play. If your hand is concealed, it is actually not easy to pinpoint what tiles your opponent need.

Melded sets
In Riichi mahjong, all your discards have to be identified (for a reason explained later below) and this includes discards that have been used to complete your opponents’ meld sets. The position of the tile indicates the player who discarded it to you while the horizontal tile indicates the tile that is discarded. In the above case of   bamboo2    ,it was placed horizontally in the middle meaning the player opposite discarded this tile to you. For chow set, although it is definite that you will place the tile on the left, it is still as crucial to know the tile discard. In the above chow set,    pin5     is the tile discarded by the player on your left.

White Dragon (Haku)
Singapore Mahjong tiles which use Hong Kong Mahjong tiles, has a rectangular blue box on White Dragon. In Riichi Mahjong, white blank tile is used as White Dragon

Honba [本場] (In blue box)
The stick with 8 black dots in the blue box shown in the picture is a counter for Honba. Honba counter indicates the number of times a dealer remains as a dealer and/or a game that results into a Draw. Each of this Honba counter adds 300 points to the next scoring hand (Scoring to be covered in detailed below)

Replacement Tile
Players who make a Kan will get their replacement tile here. It is fixed that there are only 4 replacement tiles. The game comes to a draw after 4 Kans have been made. (Details below)

An Kan [暗槓]
In an event of an An Kan (not in the picture), the new Kan Dora indicator is flipped before drawing your replacement tile. Your An Kan tiles will be placed at the side of the table lying flat in the formation below as an example.

man3man3

Furiten – The taboo to watch out

The last important rule you have to be aware of when playing Riichi Mahjong is called Furiten. When you are in Furiten, it means you cannot win off from other players’ discard. Furiten means that 1 or more amongst your list of waiting tiles has been discarded by you before.

Example 1:

Your discards
Eastnorthchunbamboo1man4pin2
man9bamboo8pin1

Your Hand
bamboo2bamboo3bamboo4bamboo5bamboo6man4man5man6pin5pin6pin7pin9pin9

You are waiting on bamboo1bamboo4bamboo7. Your discard pool has bamboo1. This tile is among your list of waiting tiles and hence you cannot win from players’ discards. To make sure you are not in Furiten, you have to be aware that NONE of your waiting tiles has been previously discarded by you.

Important: You can self-draw win even if you are in Furiten. It is not unusual, even for professional players to declare Riichi with 3-sided wait when they are in Furiten.

The above example is a common Furiten situation revolving Suji [筋线牌] (3 Numerical sequence of 147, 258, 369). As a result, many learners will not be certain whether if they can win on for example 5 or 8 if they are waiting for 5 or 8 but has a 2 in their discard pool. This is a very common misconception. Please bear in mind that Furiten is not referring to Suji. Quoting from above, “Furiten means that 1 or more amongst your list of waiting tiles has been discarded by you before. ” Below are 2 more examples of Furiten that are non-Suji related.

Example 2:

Your discards
man1Eastnorthbamboo9pin6bamboo8
man5

Your Hand
man2man3man3man3pin4pin4pin4bamboo2bamboo3bamboo4bamboo4bamboo5bamboo6

You are waiting on  man1,  man2,  man4  butman1 is in your discard pool. Therefore, you are in Furiten.

Example 3:

Your Discard
bamboo9hatsuhakuEastsouthman8

Your Hand
man1man2man3bamboo3bamboo4bamboo5man8man8chunchunpin7rpin7pin7

You drew a man8 but you have no yaku and unable to win and hence force to drop this man8. Therefore, you are in Furiten. This can be a common result when you start melding his hand before making a pung of your chun. If you decide to fix on winning with 1 yakuhai as your only yaku, it is important consider a possibility of getting yourself into Furiten before you start melding. A way to avoid this is to make sure the pair used no longer has the available tiles to form a triplet.

Congratulation for completing Part 1! If you are comfortable with the above rules, you are qualified to join us for a session!

CLICK HERE FOR PART 2 

Credits
Author: Tham Hin (Feng)
Vetter: Edwin Phua
Mahjong Tiles: Martin Persson
Website: http://www.martinpersson.org
Email: contact@martinpersson.org
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3 comments on “How To Play (Part 1/2)

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